# Animator - Incline

Use this web app to control and setup your Animator - Incline product. Have fun animating.

- Incline Control
- Animations
- Settings
- Animation tables

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## Animations:

## Animation settings:

## Animation timing:

Time stamp mode allows you to change your animation timing. Once time stamp mode is turned on press the left button to start your animation. Once the sound track starts press the right button for each point that you want an animation change. Time your button presses to key moments in the sound track. Continue to do this until the animation finishes. Then timestamp mode will be automatically turned off and your animation will be ready.

## Operator position:

## Test lights:

## Lower house:

## Upper house:

## Volume:

Valid volume levels are from 1 to 100

## Animator web page name and ip address:

Base url:
IP Address:

Use alphanumerics and dashes only. All names are automatically appended with .local. So your website url will be something like "website-name.local and the ip address will be xx.xx.xx.xx."

## Options

Queuing
Reset lights

## Car positions

Upper:
Lower:

## Track Sections

Number:

## Utilities:

## Animation scripts:

Follow these steps to setup animations:

1. Create: Click the create button to add a new animator.
2. Duplicate, Rename, or Delete: Select the animator you want to edit, then use the corresponding buttons to duplicate, rename, or delete it.

## Animations:

## Animation table:

SNXXX = Servo N (0 All, 1-1) XXX 0 to 180
LNZZZ_R_G_B = Neo pixel lights ZZZ (0 All, 1-4 upper house, 5-8 lower house, 9-10 cars, track 11-52 + 14 * track sections over 3) RGB 0 to 255
LNR_SSS_EEE_R_G_B = Neo pixel lights SSS start, EEE end (0 All, 1-4 upper house, 5-8 lower house, 9-10 cars, track 11-52 + 14 * track sections over 3), RGB 0 to 255
BXXX = Brightness XXX 0 to 100
FXXX = Fade brightness in or out XXX 0 to 100
TXXX = Train XXX throttle -100 to 100
C_SSS_XXX_BBB_AAA_RRR = Move car C movement type (C laser, CE encoder, CH home laser), SS speed 0 to 100, XXX Position in decimal cm (UPPER, LOWER, MIDDLE, RATIOYYY YYY 0 lower to 1 upper), BBB target band in decimal cm, AAA acceleration decimal cm/sec, RRR = Ramp sound (True, False)
MACLXXX = Play file, A (P play music, W play music wait, S stop music, L loop music), C = channel (0 background, 1 overvoice wav, 2 overvoice mp3), L = file location (S sound tracks, M mvc folder, E elves, B bells, H horns, T stops, A santa, C story, O operator, Q quotes) XXX (file name, if RAND random selection of folder, SEQN play next in sequence, SEQF play first in sequence)
QXXXX = Add command XXXX any command ie AN_filename to add new animation not run if queuing is turned off
RSTTME = Reset animation time to 0
HORN = Blow horn
BELL = Ring bell
ZRAND = Random rainbow, fire, or color change
ZRTTT = Rainbow, TTT cycle speed in decimal seconds
ZFIRE = Fire
ZCOLCH = Color change
WXXX = Wait XXX decimal seconds
VRXXX = Volume ratio set to XXX
VRFXXX = Volume ratio fade up or down XXX 0 to 100

TimeStamp | TimeCode | Animation | Action
--- | --- | --- | ---